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Double Pack A Punch Ww2 Zombies

In CoD WW2 Zombies manner, you're going to want to upgrade your weapons using the Pack-a-Punch machine, if you lot want to stand up a hope of surviving the higher rounds of the endless horde style. In this CoD WW2 Zombies Pack-a-Dial guide, we'll be revealing how to upgrade your weapons in CoD WW2 Zombies, walking yous through the method that'southward quite a chip more circuitous than you might think, and volition take you on a huge tour of the Final Reich map.

If you lot instead needed annihilation else relating to the Zombies mode of Phone call of Duty: WW2, including a clarification and location of all the Blitz upgrades in the mode, as well as how to acquire the Tesla gun, head over to our CoD WW2 Zombies guides walkthrough hub.

CoD WW2 Zombies - How to Upgrade Weapons Using Pack-a-Punch

The Pack-a-Dial upgrade machine in CoD WW2'due south Zombies style is far more hidden abroad than information technology was in previous iterations of Telephone call of Duty. To unlock the upgrade machine in this version of Nazi Zombies, you lot're basically going to have to open up the entire map, saving upwardly Jolts to open new area like the Tower, Control Room, and the Sewers.

The Pack-a-Punch weapon upgrade station is located in the sewers department of the Final Reich map, so you lot're going to have to turn on the power, articulate out the sewers using the fire trap, and make it to the Command Room before you can even think near unlocking the Pack-a-Punch automobile for utilize by your team.

Turning all three lights green will bring you lot closer to turning on the power.

To turn on the power, yous'll want to discover the Generator with 3 red lights in the area just outside the main bunker door, and follow all three leads running abroad from it, until you can turn three valves and plow all the red lights green. Next, drop down into the Sewers through the fire trap, and run back upwardly to the gate side by side to the bunker door, where y'all can button a push button and turn the bigger generator on. Now spend Jolts to open up upwards the gate, and actuate the fire trap.

Later you've activated the burn trap to clear out the Sewers, you'll need to run all the way down to the sewers, and the quickest route to get there is the ane that takes you past the pub nearly the span, and down to near the waterfront, where you tin open up upwardly a door into the sewers for 1,500 Jolts. Next, you're going to want to look for three open up pipes in the post-obit locations:

  • Within the Command Room
  • Under the belfry, past the pub
  • Inside the Laboratory

The pipes that you're looking for in the following locations look exactly like the ones pictured simply beneath. It's useful to unlock the pipes, since for simply 250 Jolts you can essentially fast travel around the Final Reich map. In one case yous've activated one of the pipes and transported yourself through one of them, you'll need to hit the ruddy button correct most the end of the piping in the sewers.

You'll need to find and send yourself through all iii pipes, and hitting the ruby buttons direct after, for the Pack-a-Punch machine to fully unlock for y'all. Fright not, you tin can't miss the Pack-a-Punch motorcar, and chances are you've already seen it; it's underneath the large muzzle in the center of the Sewers, where zombies frequently spawn out of the ground.

So, once you've hit all three red buttons to plow them greenish and unlock the Pack-a-Punch weapon upgrade station, information technology'due south finally time to upgrade a weapon. To do this, you'll have to equip the weapon you desire to upgrade, and activate the Pack-a-Punch machine, spending 5,000 Jolts to permanently uprgade your weapon. Bear in mind that a weapon takes roughly ten seconds to upgrade in the machine, and so it's all-time to do information technology the moment a round of Nazi Zombies ends.

Once you take upgraded one of your weapons, you'll immediately discover the nice bonuses that it now has. An upgraded weapon will have an increased magazine size, an increased amount of stored armament, will bargain more damage, and volition have a lite blueish aureola to information technology. Once you lot've upgraded a weapon using the Pack-a-Punch machine, you don't have to worry about it becoming ineffective as the horde of Nazi Zombies become stronger, as it'll keep pace with them equally they become tougher.

CoD WW2 Zombies Best Weapons to Upgrade

Simply below, we've compiled a brief list of some of the weapons that we think are best suited to the upgrade feature in Nazi Zombies, given that upgraded weapons go a boost in both mag size and firepower.

  • MG 42 - While slow to reload, this heavy weapon boasts fantastic damage to base zombies, even in the later waves as the zombies themselves abound tougher.
  • BAR - Yous'll e'er want a weapon that fires and reloads fairly quickly, while putting out solid damage, and the BAR is a great pick for this.
  • M1 Garand - The Garand might be ho-hum firing, but it deals excellent damage to the base zombies, particularly if yous manage to land a headshot.
  • Type 100 - It might not deal bully damage, but the Type 100 is 1 of the quickest firing weapons in the game, and you lot can always caput back to the starting area if you lot need to pick up more ammo.
  • MP xl - This sub-machine gun doesn't sacrifice speed for power, boasting both in fairly solid statistics.

At present that you know how to find and unlock the Pack-a-Dial motorcar in CoD WW2's Zombies fashion, make sure to according your team to achieve the sewers and activate the pipes as presently equally possible, as you'll want to get your hands on some upgraded weapons equally apace as possible.

If you're here as part of the method to unlock the final Panzermorder boss in the Nazi Zombies style, then brand sure to keep ahead to our Panzermorder boss guide, or head over to our Performance Shamrock and Awe consequence guide for all you lot need to know nigh the latest Community Consequence for Telephone call of Duty: WW2.

Hirun Cryer

Staff Writer

Hirun Cryer is by far the near juvenile member of USgamer. He'south so juvenile, that this is his outset full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Mag, and Kotaku, and he likes waking upwards when the dominicus rises and roaming the nearby woods with the bears and the wolves.

Source: https://www.usgamer.net/articles/25-06-2018-call-of-duty-ww2-nazi-zombies-guide-tips-and-tricks-maps-guide-best-weapons/how-to-upgrade-weapons

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